![]() We can click OK to save the machining with the default values, and in the next post we will check the next pocket machining options.Presuming the side not in view is flat, this is a single setup job, and I would do it with two tools. We can also indicate the wall at the bottom of the pocket. In the Bottom Height section, set the value of the From field to Selection and indicate the edge specifying the pocket depth. Let’s go to the Geometry tab and indicate the contour of the pocket as the geometry to be machined. The machining parameters have been updated to those defined during the tool definition. In the Coolant field, we can leave flood cooling – Flood. Select the newly added tool from the list and click OK to select the pocket processing tool. Here you can specify the number of the tool – Number = 2 and possibly the number of the compensation length – Length offset = 2 and the compensation of the diameter – Diameter offset = 2. In this tab, we only change the cutting speed value – Surface Speed = 100 m/min and feed per tooth – Feed per tooth = 0.08 mm. Unless there is no holder selected, at this point we can choose any of the default holder. We leave the Shaft and Holder tab with default values. In the General tab, in the Description field, enter the file ‘Flat 12’.įill the Cutter tab as shown in the figure above. And click the New Mill Tool button in the upper right corner to add a new milling tool. ![]() Click on the Select button.įrom this level, we can choose an existing tool or add new ones. We can change them to process the pockets. The tool has been saved from the previous operation. To add a pocket machining operation from the 2D menu, select 2D Pocket.Ī window will appear, already known from previous operations. Pocket machining is the removing material inside a closed contour. With this post, we will begin pocket machining on CAM systems based on Autodesk Fusion 360. ![]()
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